For Your Consideration
IFMCA Awards 2026
Music by Nicolas Garcia
feat. Tina Guo · Budapest Scoring Orchestra
LIVE ORCHESTRA · BUDAPEST SCORING ORCHESTRA
CHOIR · BUDAPEST · SEPARATE SESSION
SOLOISTS · TINA GUO, ELECTRIC CELLO
ELECTRONICS · CONTINUUMINI · OSMOSE · LORIS RESYNTHESIS
ANCIENT INSTRUMENTS · CARNYX · GEMBRI · GUQIN · CITOLE · DUDUK · DIDGERIDOO · ZITHER
LISTENING COPY
Full Soundtrack - mp3 256kbps
Complete score · All tracks · For IFMCA consideration
COMPOSER’S NOTE
The Sound of R’Lyeh
Cthulhu: The Cosmic Abyss presented a fundamental question: what does cosmic horror sound like in 2053, when humanity has reached the stars but the abyss has been waiting since before time began?
The answer required building a sound world from scratch. Every element of the orchestral score was performed live. No sample libraries, no synthetic substitutes. The Budapest Scoring Orchestra was recorded in dedicated sessions; the choir, numbering around twenty singers, was recorded separately in Budapest during its own session. The strings became the emotional backbone of the score, moving between melodic themes and oppressive, suffocating textures depending on the dramatic context.
Tina Guo performed the theme of Noah, the game's protagonist, on electric cello. A deliberate choice over classical cello: the slight rawness of the instrument gave Noah's identity an edge of fragility and impurity that felt right for a character descending into madness.
Beyond the orchestra, the score required sounds that had never existed before.
A sealed metal barrel filled with water. Inside it, a hermetically sealed box containing a digital recorder. Microphones placed at the exterior. The barrel was struck, scraped and bowed with different mallets and objects of varying materials. This became the sonic language of the underwater exploration sequences: organic, pressurized, alive.
The carnyx — a bronze war horn of the Iron Age Celts, dating to around 200 BC, its bell sculpted into the gaping head of an animal, designed to terrorise enemies on the battlefield — was recorded and woven throughout the entire score as a subliminal thread. Its presence is felt before it is consciously heard, embedding a call of ancient dread beneath every scene from the very beginning of the game.
A dudukwas recorded and processed through Loris resynthesis, a spectral analysis and reconstruction technique that transformed the instrument's breath and timbre into something unrecognisable yet deeply human. This became the sound of humanity's decline: performed live via the ContinuuMini, a rare continuous controller that allowed real expressive gesture rather than programmed sequences.
The Osmosesynthesizer was used exclusively as a performance controller, feeding expressive touch-sensitive data into synthesis engines, with every result captured as live audio. No synthesizer sound on this score was programmed. Each was performed.
Additional acoustic layers were built from instruments chosen for their ancient and unfamiliar resonance. A zither, played with mallets. A guqin, bowed with an archery bow rather than plucked, its strings vibrating in a way the instrument was never designed for, producing a brittle and unsettling tone. A Gembri G3 (luthier Philippe Berne) grounds the R'lyeh sequences in something earthen and organic. A citole à archet (also by Philippe Berne), a medieval instrument repurposed for bowed playing, produces a raw, not always beautiful sound that felt honest to the nature of the horror. A didgeridoo, performed by my son, adds subharmonic drone to the deeper sequences.
The choral writing served two distinct functions: atonal whispered effects on one hand, and the full epic weight of voices in unison on the other. My own voice was recorded sixteen times in overlapping layers of incomprehensible whispered fragments, woven into the texture to evoke the dreaming minds players encounter throughout the game. A subliminal undercurrent of encroaching madness.
The guiding vision was a world that feels slightly futuristic but deeply organic, where even the electronic instruments were performed and recorded as human gestures, and where the listener is never quite certain whether what they hear is ancient or contemporary, natural or constructed.
The score does not describe R'lyeh. It inhabits it.
Instrumentation
Orchestra · Budapest
Ancient Instruments
Electronics · Performance
Field Recording
SELECTED TRACKS
Listen — Six Essential Pieces
A curated selection representing the full range of the score — from orchestral themes to electronic textures and ancient instrumentation.
FULL SOUNDTRACK
Listen on All Platforms
WATCH THE ORCHESTRA
Recording Sessions — Budapest & Tina Guo
BEHIND THE SCENE
How do you compose
the sound of madness?
« I wanted the music not to simply play in the background but to act as a theme which engulfs the game world and its lore. »
Nicolas Garcia walks you through the creative process, from the first sketches to the Budapest recording stage, where ancient war horns met electric cello in the depths of R'lyeh.
ABOUT THE GAME
"Unravel the mysteries of the deep. Test your wits and sanity in this Lovecraftian thriller."
Set in 2053, Cthulhu: The Cosmic Abyss is a first-person investigative horror developed by Big Bad Wolf and published by Nacon. Players descend into R'lyeh, the cyclopean sunken city, piecing together a conspiracy that defies human comprehension. Released April 16, 2026 on PS5, Xbox Series X|S and PC.
Critical Reception
ABOUT THE COMPOSER
Nicolas Garcia
FILM · TELEVISION · VIDEO GAMES
Nicolas Garcia is a French composer crafting immersive, cinematic scores at the intersection of orchestral tradition and modern sound design. Trained at the Conservatoire and Paris-Sorbonne, he works across film, television and video games between France and USA.
For Cthulhu: The Cosmic Abyss, Garcia assembled a distinctive sound palette, the Budapest Scoring Orchestra, the ancient Celtic war horn known as the carnyx, and the electric cello of Tina Guo, to create a sonic identity as unsettling and alive as the world of R'lyeh itself.
RECORDING SESSION
Budapest · Chœurs · Tina · Sessions
Cthulhu: The Cosmic Abyss — Original Score by Nicolas Garcia
© 2026 Nicolas Garcia · G4F Records · All Rights Reserved
For Your Consideration
IFMCA Awards 2026
Best Original Soundtrack — Video Game / Interactive Media